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Last update:
05.11.2013
Champions League
Juventus Stadium
Juventus
2
R Madrid
2
  • OVERVIEW
  • FULL STATS
  • MEDIA

Stats Overview

Juventus squawka.com R Madrid
12
Shots On Target
4
2
Shots Off Target
9
22
Blocked Shots
20
3
Corners
0
2
Fouls
2
67%
Pass Completion %
59%
65%
Tackle Success %
55%
41%
Possession %
59%

Performance Score Over Time

Team Performance (Home)

Team Performance (Away)

Top 3 players

Segio Aguero Stats
129 Points

1. Sergio Agüero

Segio Aguero Stats
101 Points

2. Robin Van Persie

Segio Aguero Stats
76 Points

3. David Silva

The Squawka Performance Score is a unique algorithm based off 500,000,000 data points.

Current Man of the Match

sergio aguero stats

Sergio Agüero

Man City

129

  • Goals/Attempts: 1/10

  • Pass Success: 100%

  • Tackles: 10

  • Interceptions: 10

  • Clearances: 12

  • Take On Succ.: 100%

Action Areas

Goal Attempts

League Standings

PosTeamPWDLGDPts
1
-
Southampton 2 1 1 0 1 4
2
-
Southampton 2 1 1 0 1 4
3
1
Man United 2 1 1 0 1 4
4
-
Southampton 2 1 1 0 1 4
5
-
Southampton 2 1 1 0 1 4
6
1
Southampton 2 1 1 0 1 4
7
-
Southampton 2 1 1 0 1 4
8
-
Southampton 2 1 1 0 1 4
9
2
Southampton 2 1 1 0 1 4
10
1
Man City 2 1 1 0 1 4
11
-
Southampton 2 1 1 0 1 4
12
1
Southampton 2 1 1 0 1 4
13
-
Southampton 2 1 1 0 1 4
14
-
Southampton 2 1 1 0 1 4
15
-
Southampton 2 1 1 0 1 4
16
-
Southampton 2 1 1 0 1 4
17
-
Southampton 2 1 1 0 1 4
18
-
Southampton 2 1 1 0 1 4
19
-
Southampton 2 1 1 0 1 4
20
-
Southampton 2 1 1 0 1 4

Predictions Overview

  • Most Voted Score:
    Juventus - R Madrid
  • Most Voted Man Of Match:
    Information not available 
  • Most Voted First Goalscorer:
    Information not available 
  • Make A Prediction

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Latest Action

  • Juventus

Substitutes

Player/Team name Player/Team name
Juventus
R Madrid
  • Overall
  • Possession
  • Attack
  • Defense
  • Goals
  • Saved
  • Off target
  • Blocked
  • Wood Work
  • Headed
  • Shot
  • Completed
  • Failed
  • Key passes
  • Assist
  • Normal
  • Longball
  • Headed
  • Through-ball
  • Key passes
  • Assist
  • Completed
  • Failed
  • Key passes
  • Assist
  • Successful
  • Failed
  • Successful
  • Failed
  • Fouled
  • Normal
  • Headed
  • Successful
  • Failed
  • Fouled
  • Suffered
  • Committed
  • Yellow card
  • Red Card
  • 2nd Yellow
  • Direct
  • Penalty
  • Cross
  • Corner
  • Successful
  • Failed
  • Key pass
  • Assist
  • Blocked shot
  • Blocked pass
  • Blocked cross
  • Saved
  • Punches
  • Catches
  • Failed catches
  • Full pitch
  • By half
  • By Third
  • By flanks
  • R Madrid

Substitutes

Action images coming soon!
Action images not available

Possession

100 100 0 0 100 100

0

15

30

45

45

60

75

90

0

15

30

45+3

45

60

75

90+5

90

105

120

Juventus
R Madrid
GAME PEN

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Touch map breakdown

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EVENT OUTCOME: 00 mins

Player A

Information: Passes

Squawka's Performance Score takes into account every on-ball action in the pitch following a specific algorithm which undergoes these basic calculation steps:

Squawka Performance score explanation

Players are then allocated a star rating depending on their Performance Score. The better their performance score, the better their star rating.

A shot is any attempt on goal by a player.

  • A goal is a shot that goes in the back of the net.
  • An attempt saved is an attempt at goal that the goalkeeper stops from being a goal.
  • A shot is off target if it misses the goal.
  • A shot is blocked if an outfield player from the opposition team stops a shot from either reaching the goal or the going off the pitch.
  • Woodwork defines a shot that hits either the post or the crossbar.

Squawka counts the following as Passes

  • Key passes & assists
  • Headed passes
  • Through balls
  • Long balls
  • Ground passes

We don't count the following as Passes

  • Crosses
  • Free-kicks
  • Corners
  • Throw-ins
  • Keeper throws
  • Goal kicks
  • A completed pass is any of the above passes that successfully reaches a team-mate.
  • A failed pass is any of the above passes that does not reach a team-mate.
  • A key pass is a pass that leads to a team-mate taking a shot at goal. The shot does not result in a goal.
  • An assist is a pass that leads to a team mate taking a shot at goal. The shot results in a goal.

Chance Created is a pass that leads to a shot on goal.

  • Key pass is a pass that leads to a shot on goal that is not converted.
  • Assist is a pass that leads directly to a goal.

A cross is a ball that is played into the penalty area from a wide area of the pitch.

  • A cross is defined as completed if it reaches a team-mate, but that team-mate does not take a shot at goal.
  • A cross is failed if it fails to reach a team-mate.
  • A cross is a key pass if it reaches a team-mate, and that team-mate takes a shot at goal and the shot does not result in a goal.
  • A cross is an assist if it reaches a team-mate, and that team-mate takes a shot at goal and the shot does result in a goal.

A set piece is an event that occurs when the ball is dead.

  • A direct set piece occurs when a player attempts a shot directly from a free-kick. This can happen from anywhere on the pitch.
  • A penalty occurs following a foul in the penalty area. It is a shot from 12 yards with only the goalkeeper to beat.
  • An indirect set piece occurs when a free-kick is passed or crossed. Squawka match centres show indirect set pieces that are either passed or crossed into the attacking third for the relevant team.
  • A corner is taken when the ball goes out of play behind the goal off of a member of the defending team. The attacking team then have a dead ball situation, taken in the attacking corners of the pitch.

Action Heat Map

This view visualises the on-ball actions of selected player(s) or team(s). The colour scale below indicates the volume of events, with few events being highlighted by blue, and lots of events by red.

Action Areas

This view splits the pitch into up to 18 different “Action Areas”. The percentages show the number of on-ball actions that occur in these particular areas for the player(s) or team(s) selected. These areas can easily be segmented into halves, thirds or flanks.

A take-on is an attempt by a player to dribble past an opponent.

  • A take-on is successful if the player successfully dribbles past the opponent and keeps possession of the ball.
  • A take-on is failed if the player does not dribble past the opponent, is tackled and therefore loses possession of the ball.

An aerial duel is a 50/50 event, where two players are challenging for a ball that is in the air.

  • An aerial duel is won if a player beats the other player to the ball or if they are fouled during the aerial duel.

An aerial duel is lost if:

  • A player does not beat the other player to the ball.
  • A player fouls the other player when challenging for the ball in the air.

Most aerial duels are headed duels, but some can include other body parts (shoulder, chest, e.t.c..). Goalkeepers can win aerial duels by punching/catching balls.

  • An interception occurs when a player intercepts a pass by an opposition player, preventing the pass from reaching its target.

A clearance occurs when a player (who is under pressure) gets the ball away from the defensive area.

A clearance can be either:

  • Normal or
  • Headed

A tackle is an attempt by a player to dispossess an opponent.

  • A tackle is successful if the player wins the tackle and wins possession or the ball goes out of play.
  • A tackle is unsuccessful if the player wins the tackle but fails to win possession or if the player loses the tackle.
  • The player fouls his opponent in attempting the tackle.

A foul occurs when a player is deemed to have done something outside the laws of the game be the referee, whether on or off the ball.

  • A foul is suffered if you are the player that was fouled.
  • A foul is committed if you are the player that committed the foul.
  • Yellow Cards are given to caution players for foul(s) outside the laws of the game.
  • 2nd Yellow Cards are given to players who continued to commit fouls outside the laws of the game. Following the second yellow card, the players are sent off the pitch by the referee.
  • Red Cards are given to players who are sent off the pitch by the referee.

A throw-in occurs when a player throws the ball onto the pitch, following a member of the opposition kicking the ball out of play.

  • A throw-in is successful if it finds a team-mate.
  • A throw-in is failed if it finds a member of the opposition team, or if it was a foul throw.
  • A throw-in is a key pass if there is a shot on goal directly following on from the throw-in, which does not result in a goal.
  • A throw-in is an assist if there is a shot on goal directly following on from the throw-in, which results in a goal.

An event is blocked if a member of the opposing team stops that event from happening.

  • A shot is blocked if an opponent stops the shot from reaching the goal. The player blocking the shot can be anywhere on the pitch between the player and the goal.
  • A pass is blocked if an opponent stops a pass from reaching its target. This differs from an interception because to block a shot you need to be in close proximity to the player making the pass.
  • A cross is blocked if an opponent stops a cross from being played into the penalty area.
  • A save is a shot that was saved by the goalkeeper.
  • A punch is a shot or cross that was punched away by the goalkeeper.
  • A catch is a cross or shot that was successfully caught by the goalkeeper.
  • A failed catch indicates a cross or shot that was attempted to be caught by the keeper, but was either dropped, or was missed by the goalkeeper completely.
 
 
 
 
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